Torchlight shining light over a neglected genre

December 27, 2009 at 08:52 | Posted in games, indie, RPG, software, Steam | Leave a comment

Since everyone and their dog seems to have been talking about Torchlight at some point or another, I finally caved in to the peer pressure and managed to snag it when Steam put it up on their holiday sale.

If this game’s attention somehow has eluded you, let me give you a short introduction: Torchlight is a point-and-click RPG action game where you explore endless dungeons, kill monsters and get loot. Make no mistake, this is about as close to Diablo you can get without getting sued for copyright infringement. It’s quite understandable, seeing how several of the senior staff from said Blizzard franchise have moved over to Runic Games to create this.

I’m not going into too detail about this game as many already have already put up various reviews and thoughts on this game and how it plays, so I’ll just post some thoughts that have struck me personally as I’ve played through the game.

Kill Streak
Killing streak

The first one is of course how easy on the eyes the game is. The vibrant colour doesn’t exactly instil the gloomy setting Diablo is known for if that’s your thing, but it does make the hacking and slashing more light-hearted and fun. Fun in the way only gratuitous amounts of vibrantly coloured blood after destroying several of your weaker enemies can imbue.

There’s no real plot to speak of though. There’s the mention of ember several time, the mysterious material known both for it harmful energies as well as it’s potent properties, and the very reason for building a small mining village on top of the dungeon. But this game doesn’t really need a story other than to give you a reason to slay a ridiculous amount of monsters.

One of my favourite parts about this game is how easy it is to pick up, play for a short while and then put down again. When you log back on to your character you’ll be exactly where you left, making this game ideal for when you need a quick fix. The streamlined experience of the game also makes sure that you’ll feel as if you’ve accomplished something during this short while, and not just spent 10 minutes trekking to the place where you can find all the monsters.

The game’s netbook mode looks interesting as well, even though I’ve yet to do any deeper studies or tests of it. It’s basicly a single option that seems configured to preserve power for your laptop of choice. It’s a handy feature for those who wants to get mobile with the game but doesn’t have the resources to pay for a top-of-the-line computer.

One of my favourite parts of the game is also it’s moddability. There’s at least two different modding sites out there dedicated for the game, and being a huge fan of game customization I’ve been delving through the archives and found a few gems. What I found interesting is the fact that not only does the game ship with an editor, but there’s also achievements tied to installing and using mods on the Steam version. An interesting way to put people’s attention on the mod community.

On a final note I’ll mention the plans for Torchlight to become something bigger. The idea with this game is to get the brand name out there as well as finance making a MMO later on. So seeing how well recieved this game has been I wouldn’t be surprised to find a Torchlight MMO within next two coming years.

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